Abstract
Experimental works about Augmented Reality (AR) among educational characteristics (Kaufmann H, 2009), express that their applications act as a method with benefits in the learning process; motivating creativeness and the construction of mental innovative models regarding engineering topics (Kesim, Ozarslan, 2012)(Di Serio, Á., Ibáñez, M. B., & Kloos, C. D., 2013), from schooling at the kinder garden stage, high schools and universities, to science centres (Novak-Marcincin J., Barna J., Janak M. & Novakova-Marcincinova L., 2013) where AR has been used as a innovational technology; Other reports alined with the TIC expose the AR as an emergent technology about to be implemented on the following years (Johnson L., Smith R., Willis H., Levine A., & Haywood K., 2011); according the projects and their reports it’s been identified the existence of various methodologies, designs and approaches for the utilization of AR in the educational field: the instructional design, the characteristics and affordances and the pedagogical intention are defined for each application where the instructor proposes an unique style for its construction, yet the teacher has to be supported for the programming and creation of those apps using AR. The revision and analysis of different works allows the sustainability of the need of giving the docent a system where the authorship for the generation of AR, where the content, design and application will be part of the profesor’s self-management, allowing its modification and updating.
References
Andrade-Lotero, L. A. (2012). Teoría de la carga cognitiva, diseño multimedia y aprendizaje: un estado del arte. magis, Revista Internacional de Investigación en Educación, 5(10). https://goo.gl/e5V75U
Ariyana, Y., & Wuryandari, A. I. (2012). Virtual Interaction on Augmented Reality for Education with Nonparametric Belief Propagation Algorithm. Procedia - Social and Behavioral Sciences, 67 doi: /10.1016/j.sbspro.2012.11.364
Basogain, X., Olabe, M., Espinosa, K., Rouèche, C., & Olabe, J. C. (2010). Realidad Aumentada en la Educación: una tecnología emergente. Bilbao, España.
Blümel, E. (2013). Global Challenges and Innovative Technologies Geared Toward New Markets: Prospects for Virtual and Augmented Reality. Procedia Computer Science, 25, 4–13.
Cascales, A., Pérez-López, D., & Contero, M. (2013). Study on Parent’s Acceptance of the Augmented Reality Use for Preschool Education. Procedia Computer Science, 25, 420–427.
Conectivismo: una teoría del aprendizaje para la era digital. (2005). https://goo.gl/AqA6rO
Contreras Arriaga, J., Alberto Herrera Bernal, J., & Soledad Ramírez Montoya, M. (2009). Elementos instruccionales para el diseño y la producción de materiales educativos móviles. Apertura: Revista de Innovación Educativa, (11). https://goo.gl/oE7SJs
Contreras Arriaga, J., Herrera Bernal, J., & Ramírez Montoya, M. (2009). Elementos instruccionales para el diseño y la producción de materiales educativos móviles._Apertura: Revista de Innovación Educativa, (11).
Cruz, R. y López, G. (2007). Framework para aplicaciones educativas móviles (m-learning): un enfoque tecnológico-educativo para escenarios de aprendizaje basados en dispositivos móviles. Virtual educa: https://goo.gl/9IA4Hn
Chen, C.-M., & Tsai, Y.-N. (2012). Interactive augmented reality system for enhancing library instruction in elementary schools. Computers & Education, 59(2), 638–652.
Cheng, K. H., & Tsai, C. C. (2013). Affordances of augmented reality in science learning: Suggestions for future research. Journal of Science Education and Technology, 22(4), 449-462.
De Chacín, R. A., Brioli, C., García, I. F., & Chacín, R. (2012). La valoración del diseño instruccional y la e-moderación en experiencias didácticas virtuales en el contexto universitario. Revista de Pedagogía, 33(92). https://goo.gl/BNjVM7
Di Serio, Á., Ibáñez, M. B., & Kloos, C. D. (2013). Impact of an augmented reality system on students’ motivation for a visual art course. Computers & Education, 68, 586–596.
El Sayed, N. A. M., Zayed, H. H., & Sharawy, M. I. (2011). ARSC: Augmented reality student card. Computers & Education, 56(4), 1045–1061.
Filatro, A., & Piconez, S. C. B. (2005). Educación en red y modelos de diseño instruccional. Apertura, 24–30. https://goo.gl/3kOdcm
Hincapié-Montoya, E. M., & Díaz-León, C. A. (2014). Descripción de un Framework Metodológico para el Desarrollo de Aplicaciones Relacionadas con el Patrimonio Cultural. Lámpsakos, (11), 12-18. https://goo.gl/Yknza7
Investigación en Educación, 5 (10), 75-92.
Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011). The 2011 Horizon Report. Austin, Texas: The New Media Consortium. http://www.nmc.org/pdf/2011-Horizon-Report.pdf
Kamarainen, A. M., Metcalf, S., Grotzer, T., Browne, A., Mazzuca, D., Tutwiler, M. S., & Dede, C. (2013). EcoMOBILE: Integrating augmented reality and probeware with environmental education field trips. Computers & Education, 68, 545–556.
Kaufmann, H. (2009), Virtual-and Augmented Reality in Education.
Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences, 47, 297–302.
Kose, U., Koc, D., & Yucesoy, S. A. (2013). An Augmented Reality based Mobile Software to Support Learning Experiences in Computer Science Courses. Procedia Computer Science, 25, 370–374. doi:10.1016/j.procs.2013.11.045 http://www.sciencedirect.com/science/article/pii/S1877050913012507
Lage, M. J., Platt, G. J., y Treglia, M. (2000). Inverting the classroom: A gateway to creating an inclusive learning environment. The Journal of Economic Education, 31(1), 30-43. http://www.tandfonline.com/doi/abs/10.1080/00220480009596759#.VHTq0pOG_BQ
Lee, K. (2012). Augmented reality in education and training. TechTrends, 56(2), 13–21. http://link.springer.com/article/10.1007/s11528-012-0559-3
López, I. (2016). Realidad Aumentada. Herramienta de apoyo para ambientes educativos. Revista Electrónica Sobre Tecnología, Educación Y Sociedad, 1(6). ISSN: 2007- 7475
Luis, C. E. M., Mellado, R. C., & Díaz, B. A. (2013). PBL Methodologies with Embedded Augmented Reality in Higher Maritime Education: Augmented Project Definitions for Chemistry Practices. Procedia Computer Science, 25, 402–405. doi:10.1016/j.procs.2013.11.050
Martín-Gutiérrez, J., & Ginters, E. (2013). Virtual and Augmented Reality in Education Preface VARE2013. Procedia Computer Science, 25, 1–3. doi:10.1016/j.procs.2013.11.001
Mishra, P., Koehler M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowlege. Inteachers college record, 108 (6), 1017-1054.
Nincarean, D., Alia, M. B., Halim, N. D. A., & Rahman, M. H. A. (2013). Mobile Augmented Reality: The Potential for Education. Procedia - Social and Behavioral Sciences, 103, 657–664. doi:10.1016/j.sbspro.2013.10.385
Novak-Marcincin, J., Barna, J., Janak, M., & Novakova-Marcincinova, L. (2013). Augmented Reality Aided Manufacturing. Procedia Computer Science, 25, 23–31. doi:10.1016/j.procs.2013.11.004
Novotný, M., Lacko, J., & Samuelčík, M. (2013). Applications of Multi-touch Augmented Reality System in Education and Presentation of Virtual Heritage. Procedia Computer Science, 25, 231–235. doi:10.1016/j.procs.2013.11.028
Rodríguez, A. J. R., & de Martins, D. M. M. (2009). Conectivismo como gestión del conocimiento._REDHECS: Revista electrónica de Humanidades, Educación y Comunicación Social,_4(6), 73-85. https://goo.gl/2vVEfo
Salinas, J., De Benito Crossetti, B., & Carrió, A. L. (2014). Competencias docentes para los nuevos escenarios de aprendizaje. Revista Interuniversitaria de Formación Del Profesorado, (79), 145–163.
Salmi, H., Kaasinen, A., & Kallunki, V. (2012). Towards an Open Learning Environment via Augmented Reality (AR): Visualising the Invisible in Science Centres and Schools for Teacher Education. Procedia - Social and Behavioral Sciences, 45, 284–295. doi:10.1016/j.sbspro.2012.06.565
Santana-Mancilla, P. C., García-Ruiz, M. A., Acosta-Diaz, R., & Juárez, C. U. (2012). Service Oriented Architecture to Support Mexican Secondary Education through Mobile Augmented Reality. Procedia Computer Science, 10, 721–727. doi:10.1016/j.procs.2012.06.092
Saracchini, R., Catalina-Ortega, C., & Bordoni, L. (2015). A Mobile Augmented Reality Assistive Technology for the Elderly. Comunicar, 23(45), 65–74. https://doi.org/10.3916/C45-2015-07
Souza-Concilio, I. de A., & Pacheco, B. A. (2013). The Development of Augmented Reality Systems in Informatics Higher Education. Procedia Computer Science, 25, 179–188. doi:10.1016/j.procs.2013.11.022
Sweller, J. (1994). Cognitive Load Theory, Learning Difficulty, and Instructional Design. Learning and Instruction, 4 (4), 295-312. https://goo.gl/CFmH77
Wei, X., Weng, D., Liu, Y., & Wang, Y. (2015). Teaching based on augmented reality for a technical creative design course. Computers & Education, 81, 221–234. doi:10.1016/j.compedu.2014.10.017
Wells, Andrew J. (2002) Gibson's affordances and Turing's theory of computation. Ecological psychology, 14 (3). pp. 140-180 DOI: 10.1207/S15326969ECO1403_3
Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. doi:10.1016/j.compedu.2012.10.024
Yen, J.-C., Tsai, C.-H., & Wu, M. (2013). Augmented Reality in the Higher Education: Students’ Science Concept Learning and Academic Achievement in Astronomy. Procedia - Social and Behavioral Sciences, 103, 165–173. doi:10.1016/j.sbspro.2013.10.322
Zhong, X. W., Boulanger, P., & Georganas, (2002). Collaborative augmented reality: A prototype for industrial training. In 21th Biennial Symposium on Communication, Canada.